Optimize your level-building workflow with an advanced box-scale tool for the Unreal Engine editor — the one you never knew you were missing.
Unreal Engine 5.5 – 5.8 · Windows editor · editor-only, zero runtime footprint
Plugins/ folder (create it if needed), restart the editor. Prebuilt Win64 binaries included — Blueprint-only projects work.
| Control | Effect |
|---|---|
| Drag face handle | Scale along that axis; opposite face pinned |
| Drag corner handle | Uniform scale from the opposite corner |
| Shift + drag | Symmetric — scale about the box center |
| Ctrl + drag | Invert grid snapping |
| Hold V + drag face | Point-to-snap: face jumps flush to the geometry under your cursor, at any distance; with the cursor in empty space, the face snaps to geometry it passes near |
| Esc during drag | Cancel and restore original transforms |
| Drag past zero | Mirror the selection (sticky ~25% overshoot; never on BSP) |
Editor Preferences → Plugins → ScaleBox: handle sizes, hit-test padding, handle colors, mirror overshoot threshold, contact-snap distance. Changes apply live.
Bugs, questions, feature requests: support@hauntedostrich.com
Include your engine version and, for bugs, a short clip or steps to reproduce — it makes fixes dramatically faster.